<img src="https://sb.scorecardresearch.com/p/?c1=2&amp;c2=10055482&amp;cv=4.4.0&amp;cj=1"> Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • PC Gaming Show
  • Summer Game Fest
  • TES4: Oblivion
  • Elden Ring: Nightreign
  • GTA 6

Recommended reading

A screenshot of the PC version of Far Cry 6, using the game&#039;s photo mode
Hardware A graphical history of Far Cry: 17 years of huge maps, epic vistas, and fast food fighting fun
A woman in Far Cry 4, headshots of the game&#039;s villain Pagan Minh clumsily photoshopped over her exposed chest.
FPS Ubisoft frantically patches nudity back into Far Cry 4 after accidentally patching it out
Crysis hero Prophet running down a beach while under fire
Mass Effect Crysis Remastered Trilogy activates maximum value mode as upgraded version of the legendary, hardware-crushing FPS series is currently 60% off
Oblivion Remastered
The Elder Scrolls Oblivion Remastered review: The old magic still works
Promise Mascot Agency art
Games The best laptop games
A screenshot from the original Assassin&#039;s Creed game
Hardware Assassin's Creed: Shadows is just around the corner, so come and see the last 17 years of the series' PC graphics at max 4K settings
Breath of Fire 4 art
RPG Capcom's wonderful Breath of Fire 4 is finally available digitally thanks to GOG—I just wish it wasn't quite so faithful to a 22-year-old port
  1. Games
  2. FPS
  3. Far Cry

Far Cry 4K gallery

Features
By James Davenport published 29 October 2015

When you purchase through links on our site, we may earn an commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 1 of 23
Page 1 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 2 of 23
Page 2 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 3 of 23
Page 3 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 4 of 23
Page 4 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 5 of 23
Page 5 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 6 of 23
Page 6 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 7 of 23
Page 7 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 8 of 23
Page 8 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 9 of 23
Page 9 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 10 of 23
Page 10 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 11 of 23
Page 11 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 12 of 23
Page 12 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 13 of 23
Page 13 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 14 of 23
Page 14 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 15 of 23
Page 15 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 16 of 23
Page 16 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 17 of 23
Page 17 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 18 of 23
Page 18 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 19 of 23
Page 19 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 20 of 23
Page 20 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 21 of 23
Page 21 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 22 of 23
Page 22 of 23

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

The original Far Cry Primal is set to change the time period too (and by a hefty margin). It’s arguable that the original Far Cry contributed to the modern Ubisoft open world trend with its massive island levels, but at the time, it was mostly known for pushing PC technology to the its limits, which developer Crytek would continue with its next tropical shooter, Crysis, in 2007.

Back in 2004 Far Cry was a looker, and while it may not exactly be one today, we thought a nice Pixel Boost to 4K (4480 x 2520) would be a worthwhile homage.

How we did it

Far Cry wasn’t too tricky to get running at 4K. It was a simple combination of GeDoSaTo and two beers. First, you’ll need to our lovely friend Durante’s handy GeDoSaTo here. Go ahead and install it, launch it, and click on “ Whitelist”. This is where we list the .exe that GeDoSaTo will look for. Far Cry runs under farcry.exe, so type “farcry”—no “.exe”—in the text box and click Save. Next, click on Settings and scroll down to where the presentWidth and presentHeight variable are listed. Enter the native resolution of your monitor in their corresponding fields and hit Save. Good work. Go ahead and boot up Far Cry.

Here’s where the beers came in for me, but may not be necessary for you. After launching the game, head to the resolution options and choose whatever you think your PC is capable of. When I tried to run the game initially, I just got a black screen and had to force quit the game. Some modern PCs have problems with the lighting, so knock it down from Very High to something else, and try again. I was finally able to play after setting the lighting to High, but you might have to do some experimentation.

Old games, new OS—it’s to be expected.

Far out

I’m actually surprised with how good Far Cry still looks, especially once it’s blown up to 4K. When I first played it back in 2004, I didn’t have a computer capable of running it anywhere near the highest settings, so revisiting it with everything cranked up superceded my lo-fi memories in the best way. Typically, downsampling old games draws too much attention to low res textures and cardboard polygonal models. But in Far Cry, this wasn’t the case. Once I got rid of the garish HUD, the gun models and environment could properly shine. Everything looks super smooth, and the slow zoom on the gun is strangely satisfying in the post Call of Duty quick zoom era.

Also surprising: how much of the game took place indoors, in dark environments, and at night. That tropical box art didn't quite tell the whole story.

While the monsters only look good in mood lighting, the human enemies look alright in just about any environment. I don’t them being so detailed and animated, but I guess true appreciation takes time.

to click the expand icon in the top-right corner of each image to view or the full image.

Page 23 of 23
Page 23 of 23
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

Read more
A screenshot of the PC version of Far Cry 6, using the game&#039;s photo mode
A graphical history of Far Cry: 17 years of huge maps, epic vistas, and fast food fighting fun
A woman in Far Cry 4, headshots of the game&#039;s villain Pagan Minh clumsily photoshopped over her exposed chest.
Ubisoft frantically patches nudity back into Far Cry 4 after accidentally patching it out
Crysis hero Prophet running down a beach while under fire
Crysis Remastered Trilogy activates maximum value mode as upgraded version of the legendary, hardware-crushing FPS series is currently 60% off
Oblivion Remastered
Oblivion Remastered review: The old magic still works
A screenshot from the original Assassin&#039;s Creed game
Assassin's Creed: Shadows is just around the corner, so come and see the last 17 years of the series' PC graphics at max 4K settings
Promise Mascot Agency art
The best laptop games
Latest in FPS
Ian Proulx
'I'm not here to apologize but I am here to clarify': Splitgate 2 boss says his Make FPS Great Again hat is 'not a political statement'
Ian Proulx takes the stage at Summer Game Fest with a hat reading &quot;MAKE FPS GREAT AGAIN&quot;
'I grew up playing Halo, I'm tired of playing the same Call of Duty every year, and I wish we could have Titanfall 3!': Splitgate 2 boss slams the state of shooters as he surprise launches a battle royale mode
A yellow glowing alien baby from Atomic Heart 2.
Atomic Heart 2 is coming and it looks like an open-world genre mashup of a bunch of other sci-fi dystopias
Handsome Jack from Borderlands 2 wears a cocky grin.
The Borderlands cup overfloweth with a huge sale—1-3, The Pre-Sequel, all their DLCs, and one very good Telltale game are available for $36
xdefiant trailer
XDefiant is now ex-Defiant as the game closes and its executive producer leaves Ubisoft: 'We just didn't have the gas to go the distance'
A portal to a universe of alternate Half-Lives in SourceWorld.
Half-Life 2 becomes a loot-hoarding roguelike dungeon crawl in this Next Fest mod demo
Latest in Features
Deltarune
Deltarune's new chapters defy every rule of RPG logic
007 First Light Bond revealed
James Bond doesn't need an origin story: IO's game looks great, but why has it turned 007 into a baby-faced Nathan Drake?
A Nintendo Switch 2, in mouse mode, playing Cyberpunk 2077
Having spent time testing the Switch 2 mouse controls I no longer think it's a gimmick, but it just cannot compare to a gaming mouse
Joana Dark close up in neon light with gun
Xbox Games Showcase 2025 preview: The big games and developers to expect on Sunday's livestream
Summer Game Fest logo
How to watch the Summer Game Fest livestream
EVE Frontier promo image - Omo
This MMO can run Doom: EVE Frontier is so moddable, players are building entire games within its space survival sandbox, and the devs say it's just the beginning
  1. Annapro carrying case, GameSir Nova Lite controller, SteelSeries Arctis GameBuds, and Asus ROG Falchion RX Low Profile keyboard on a blue background with PC Gamer Recommended logo
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. Asus ROG Strix XG27UCG
    1
    Asus ROG Strix XG27UCG review
  2. 2
    Corsair Nautilus 360 RS review
  3. 3
    Cooler Master MasterLiquid 360 Core II review
  4. 4
    Corsair iCUE Link Titan 360 RX LCD review
  5. 5
    NZXT Kraken Elite 360 RGB (2024) review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • Future's experts
  • and conditions
  • Cookies policy
  • with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please or to comment

Please wait...